This project features versatile dataloggers built on ESP32 and ESP32-S3 platforms, integrating I2C devices (MPU6050, OLED, BME680), RS485, CAN, RS232 communication, and SD card logging. Designed for robust industrial and environmental applications.
This project features versatile dataloggers built on ESP32 and ESP32-S3 platforms, integrating I2C devices (MPU6050, OLED, BME680), RS485, CAN, RS232 communication, and SD card logging. Designed for robust industrial and environmental applications.
This project features versatile dataloggers built on ESP32 and ESP32-S3 platforms, integrating I2C devices (MPU6050, OLED, BME680), RS485, CAN, RS232 communication, and SD card logging. Designed for robust industrial and environmental applications.
Data logger shield based on STM32+ESP32. Has: LCD, keyboard, WIFi, UART and SD card for data storage. Input is as pulse counter and UART communication.
Data logger shield based on STM32+ESP32. Has: LCD, keyboard, WIFi, UART and SD card for data storage. Input is as pulse counter and UART communication.
Data logger shield based on STM32+ESP32. Has: LCD, keyboard, WIFi, UART and SD card for data storage. Input is as pulse counter and UART communication.
Data logger shield based on STM32+ESP32. Has: LCD, keyboard, WIFi, UART and SD card for data storage. Input is as pulse counter and UART communication.
Data logger shield based on STM32+ESP32. Has: LCD, keyboard, WIFi, UART and SD card for data storage. Input is as pulse counter and UART communication.
Suzuki SDS ECU diagnostic tool for 2004 GSX-R1000 - custom TFT35 V3.0 firmware with KWP2000 K-Line, analog tachometer UI, Bluetooth streaming
This dual-MCU repository features a heterogeneous architecture pairing an ESP32-P4 application processor with an ESP32-C5 Wi-Fi 6/BLE hub. Linked over a high-bandwidth 4-bit parallel SDIO interconnect, this design decouples heavy multimedia task execution from the networking stack to completely eliminate application interrupt starvation.
HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound
HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound
HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound
HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound