AJ Campbell
I'm an AI/VR/AR/VFX developer. I currently specialize in Unity3D, C#, UE5, C++, Python, Cursor, MCP, etc.
HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound
HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound
HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound
HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound
The PCB designs for all shield templates for HoloCade-compatible embedded systems (ESP, Arduino, Pi, STM, Jetson, etc.)
The PCB designs for all shield templates for HoloCade-compatible embedded systems (ESP, Arduino, Pi, STM, Jetson, etc.)
The PCB designs for all shield templates for HoloCade-compatible embedded systems (ESP, Arduino, Pi, STM, Jetson, etc.)
The PCB designs for all shield templates for HoloCade-compatible embedded systems (ESP, Arduino, Pi, STM, Jetson, etc.)
Location-Based Entertainment Activation Standard Toolkit - designed to streamline deployment of professional-grade multiplayer VR LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound.
Location-Based Entertainment Activation Standard Toolkit - designed to streamline deployment of professional-grade multiplayer VR LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound.
Location-Based Entertainment Activation Standard Toolkit - designed to streamline deployment of professional-grade multiplayer VR LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound.
Location-Based Entertainment Activation Standard Toolkit - designed to streamline deployment of professional-grade multiplayer VR LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound.