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scifiuiguy

AJ Campbell

I'm an AI/VR/AR/VFX developer. I currently specialize in Unity3D, C#, UE5, C++, Python, Cursor, MCP, etc.

12 designs

HoloCade Child Shield

HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound

HoloCade Driver Shield

HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound

HoloCade Universal Shield

HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound

HoloCade Universal Shield.kicad sch test

HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound

HoloCade Child Shield

The PCB designs for all shield templates for HoloCade-compatible embedded systems (ESP, Arduino, Pi, STM, Jetson, etc.)

HoloCade Driver Shield

The PCB designs for all shield templates for HoloCade-compatible embedded systems (ESP, Arduino, Pi, STM, Jetson, etc.)

HoloCade Universal Shield

The PCB designs for all shield templates for HoloCade-compatible embedded systems (ESP, Arduino, Pi, STM, Jetson, etc.)

HoloCade Universal Shield.kicad sch test

The PCB designs for all shield templates for HoloCade-compatible embedded systems (ESP, Arduino, Pi, STM, Jetson, etc.)

LBEAST Child Shield

Location-Based Entertainment Activation Standard Toolkit - designed to streamline deployment of professional-grade multiplayer VR LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound.

LBEAST Driver Shield

Location-Based Entertainment Activation Standard Toolkit - designed to streamline deployment of professional-grade multiplayer VR LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound.

LBEAST Universal Shield

Location-Based Entertainment Activation Standard Toolkit - designed to streamline deployment of professional-grade multiplayer VR LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound.

LBEAST Universal Shield.kicad sch test

Location-Based Entertainment Activation Standard Toolkit - designed to streamline deployment of professional-grade multiplayer VR LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound.