HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound
HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound
HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound
HoloCade SDK for Unreal Engine - designed to streamline deployment of professional-grade multiplayer VR/AR/AI/Robotic LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound
Open-source assistive input devices. Fingertip rings and pen wands as BLE HID mice. $9 BOM. CERN-OHL-S 2.0 hardware, MIT software.
Open-source assistive input devices. Fingertip rings and pen wands as BLE HID mice. $9 BOM. CERN-OHL-S 2.0 hardware, MIT software.
hat to fit onto an Arduino MEGA 2560 R3 to connect a YAESU G550 rotator controller to input from SatNOGS
Location-Based Entertainment Activation Standard Toolkit - designed to streamline deployment of professional-grade multiplayer VR LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound.
Location-Based Entertainment Activation Standard Toolkit - designed to streamline deployment of professional-grade multiplayer VR LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound.
Location-Based Entertainment Activation Standard Toolkit - designed to streamline deployment of professional-grade multiplayer VR LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound.
Location-Based Entertainment Activation Standard Toolkit - designed to streamline deployment of professional-grade multiplayer VR LBE in venues using immersive theater actors, standardized large hydraulics for motion and haptics, embedded systems for button input and small haptic feedback with vibrators and kickers, & AV OSC for lighting and sound.
This desing has some errors! If you want do the the project you have to change some things. During the explain the errors will be pointed out and explained. The idea of this project is to develop and build a mixing table with 2 mono input channels to which we can adjust the high and low frequencies, the volume and mix the 2 songs.
The Synkie is a modular open source analog video processor, developed by Michael Egger, Max Egger and Flo Kaufmann
mirdej
47
The Synkie is a modular open source analog video processor, developed by Michael Egger, Max Egger and Flo Kaufmann
mirdej
47
The Synkie is a modular open source analog video processor, developed by Michael Egger, Max Egger and Flo Kaufmann
mirdej
47