Doom, NES, Gameboy/Color, Sega Master System / GameGear, Sega Genesis / MegaDrive, and MSX I/II Emulators running on ESP BOX and ESP BOX-3 with a custom gamepad
esp-cpp
131
Doom, NES, Gameboy/Color, Sega Master System / GameGear, Sega Genesis / MegaDrive, and MSX I/II Emulators running on ESP BOX and ESP BOX-3 with a custom gamepad
esp-cpp
131
A 3×3 programmable external numpad (Macropad: named as ModuPad) with layered functionality, encoder-driven mode switching, and an event-driven OLED user interface.
A 3×3 programmable external numpad (Macropad: named as ModuPad) with layered functionality, encoder-driven mode switching, and an event-driven OLED user interface.
A 3×3 programmable external numpad (Macropad: named as ModuPad) with layered functionality, encoder-driven mode switching, and an event-driven OLED user interface.
A 3×3 programmable external numpad (Macropad: named as ModuPad) with layered functionality, encoder-driven mode switching, and an event-driven OLED user interface.
A 3×3 programmable external numpad (Macropad: named as ModuPad) with layered functionality, encoder-driven mode switching, and an event-driven OLED user interface.
A 3×3 programmable external numpad (Macropad: named as ModuPad) with layered functionality, encoder-driven mode switching, and an event-driven OLED user interface.
A 3×3 programmable external numpad (Macropad: named as ModuPad) with layered functionality, encoder-driven mode switching, and an event-driven OLED user interface.
A 3×3 programmable external numpad (Macropad: named as ModuPad) with layered functionality, encoder-driven mode switching, and an event-driven OLED user interface.
Part 3 of pimpMyRide where i intergrate my previous 2 projects namely the Speedometer and the NeoPixel indicators, This time with proper schematics , a bit cleaner code etc
Part 3 of pimpMyRide where i intergrate my previous 2 projects namely the Speedometer and the NeoPixel indicators, This time with proper schematics , a bit cleaner code etc